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- ;-------T-------T------------------------T----------------------------------;
- ;Draw Pixel
- ;----------
- ;Draws a pixel on a screen without destroying the background.
- ;
-
- INCDIR "INCLUDES:"
- INCLUDE "games/games_lib.i"
- INCLUDE "games/games.i"
-
- CALL MACRO
- jsr _LVO\1(a6)
- ENDM
-
- SECTION "DrawPixel",CODE
-
- ;===========================================================================;
- ; INITIALISE DEMO
- ;===========================================================================;
-
- STARTGMS
-
- Start: MOVEM.L A0-A6/D1-D7,-(SP)
- move.l GMSBase(pc),a6 ;Activate user preferences.
- CALL AllocBlitter ;Allocate the blitter.
- tst.l d0
- bne .Error_Blitter
-
- lea FILE_Background(pc),a1 ;Load the picture.
- moveq #GETPALETTE|VIDEOMEM,d0
- CALL LoadPicFile
- move.l d0,PIC_Background
- beq.s .Error_Picture
-
- CALL GetScreen
- move.l d0,Screen
- beq.s .Error_Screen
- move.l d0,a0
- move.l PIC_Background(pc),a1
- move.w #320,GS_ScrWidth(a0)
- move.w #256,GS_ScrHeight(a0)
- move.l PIC_AmtColours(a1),GS_AmtColours(a0)
- move.w PIC_Planes(a1),GS_Planes(a0)
- move.w PIC_Width(a1),GS_PicWidth(a0)
- move.w PIC_Height(a1),GS_PicHeight(a0)
- move.l PIC_Palette(a1),GS_Palette(a0)
- move.l PIC_Data(a1),GS_MemPtr1(a0)
- move.w PIC_ScrMode(a1),GS_ScrMode(a0)
- move.w PIC_ScrType(a1),GS_ScrType(a0)
- CALL AddScreen
- tst.l d0
- beq.s .Error_Screen
-
- CALL ShowScreen
-
- CALL InitJoyPorts
-
- bsr.s Main
-
- .ReturnToDOS
- move.l GMSBase(pc),a6
- move.l Screen(pc),a0
- CALL DeleteScreen
- .Error_Screen
- move.l PIC_Background(pc),a1
- CALL FreePic
- .Error_Picture
- CALL FreeBlitter
- .Error_Blitter
- MOVEM.L (SP)+,A0-A6/D1-D7
- moveq #ERR_OK,d0
- rts
-
- ;===========================================================================;
- ; MAIN LOOP
- ;===========================================================================;
-
- Main: move.l GMSBase(pc),a6
-
- moveq #100,d6
- moveq #100,d7
-
- .loop move.l Screen(pc),a0
- moveq #BUFFER1,d0
- movem.w OldPixel(pc),d1/d2/d3
- tst.w d3
- blt.s .read
- CALL DrawPixel ;>> = Draw the old background pixel.
-
- .read moveq #BUFFER1,d0 ;d0 = Buffer to read.
- move.w d6,d1 ;d1 = X Coordinate.
- move.w d7,d2 ;d2 = Y Coordinate.
- CALL ReadPixel ;>> = Read the pixel.
- movem.w d6/d7,OldPixel ;MA = Save coords of next pixel.
- move.w d0,OldPixel+4 ;MA = Save colour of next pixel.
-
- moveq #BUFFER1,d0 ;d0 = Buffer.
- move.w #3,d3 ;d3 = Colour.
- CALL DrawPixel ;>> = Draw our pixel.
- CALL WaitVBL ;>> = Wait for VBL.
-
- moveq #JPORT1,d0 ;Read the mouse, then update the
- moveq #JT_ZBXY,d1 ;BOB's X and Y co-ordinates.
- CALL ReadJoyPort
- move.w d0,d1
- ext.w d0
- asr.w #8,d1
- add.w d0,d7
- add.w d1,d6
- btst #MB_LMB,d0
- beq.s .loop
- rts
-
- OldPixel:
- dc.w 0,0,-1
-
- ;===========================================================================;
- ; DATA
- ;===========================================================================;
-
- Screen: dc.l 0
-
- PIC_Background:
- dc.l 0
-
- FILE_Background:
- dc.b "GMS:demos/data/PIC.Green",0
- even
-
-